Troubleshooting
The game doesn't respond or won't load
The dev server on localhost may have crashed or stopped. Check the terminal where you ran npm run dev. If it shows an error or isn't running anymore, start it again:
npm run devThen reload the page.
"Component class not found: XComponent"
The engine couldn't find a component named in a prefab.
- Check the class name ends in
Component, and the prefab uses the name without it, starting lowercase:PlayerComponent→"player". - Make sure the class is exported and lives in
src/. Only exported classes are registered automatically. - Otherwise, register it yourself:
bare.AddClass(PlayerComponent).
A warning about not knowing which scene
bare.tween, bare.level and the other scene modules are rewritten to this.scene.tween and so on. That only works inside a scene, or inside a class with a scene property, like a GameObject or component.
In a plain helper class or function, pass the scene in and use it directly:
function Explode(scene: Scene, x: number, y: number)
{
scene.particle.OneShot(...);
}"Cannot add a GameObject yet"
AddGameObject was called in a scene's constructor. Move it to OnAwake or OnStart.
An image is missing
- In development: check the name matches the file name without extension, including folders:
enemies/sawforpublic/images/enemies/saw.webp. - Images in
public/images/must be.webp. Put.pngfiles intexturePackImages/instead. - Only in the production build: you probably use
texturePackImages.stripUnused, and the image's name is built while the game runs. Add it toalwaysInclude.
Works in development, broken in the build
Production builds remove some things to save space. Try turning them off one at a time in package.json Options:
| Symptom | Option |
|---|---|
Asset.Images, Data.Prefabs or another list is empty | "stripGeneratedAssets": false |
| A method is suddenly undefined | "stripUnusedMethods": false, or keep the method with keep |
| Images missing from the atlas | check texturePackImages.alwaysInclude |
Changes in package.json or vite.config.cjs don't apply
Restart the dev server. It reads these files only when it starts.
Save data from another game shows up
Two games with the same gameId on the same domain share their saves. Give each game its own gameId.
Still stuck?
Ask on Discord.