Examples
These projects are linked throughout the docs.
| Project | Shows |
|---|---|
| Template | The starting point for a new game. See Getting Started. |
| Showcase | A small demo per feature: image loading, animation, render textures, graphics, particles, shaders, tweens, prefabs, components, extending classes, levels, editor components, both physics engines, sound, camera and UI anchoring. |
| Platformer | A small, complete game: player movement and animation, gravity, levels, UI, sound, tweens, collisions and tags, asset streaming, custom events, particles and inspector buttons. Fills the window. |
| Shmup | A shoot 'em up: collision layers, shooting projectiles, custom component methods, and pixelScale for chunky pixels. |
| RPG | A pixel art RPG: touch and keyboard movement, levels connected with editor components and its own map editor, enemy AI, hitboxes, saving and loading, level preloading, prefab inheritance and a custom weapon class. Fixed resolution, scaled to fit. |
| Trust | A port of The Evolution of Trust: prefab buttons, a custom GameObject class, promise-based tweens and a UI scene. |
| Resolution Demo | The resolution options side by side. |